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VRM Switzerland in Dübendorf, Switzerland, is the leading manufacturer of VR helicopter simulators in the world. The company consists of an innovative team of over 30 passionate engineers, highly specialised developers & dedicated aviation experts. The simulator’s mechanics, all electronic circuits, as well as the software, are designed & developed internally by the company. Another strength is its own FSTDO & the company’s proximity to various flight schools & operators.

After Switzerland & Norway, Germany is the third country to receive an EASA qualified Airbus H125 FTD Level 3 at Meravo Helicopters. The virtual reality based device used for professional pilot training & checking is developed & built by VRM Switzerland. Like already in other countries, this enables them to execute licence & proficiency checks in a realistic environment to improve flight safety.

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The VR Training Device with its 360° 3D panoramic view & a highly dynamic motion system enables it to execute realistic scenario-based training to improve pilot competencies specifically. As customers from VRM Switzerland always profit from the latest developments, Meravo receives as well the lately implemented demonstration & upset recovery module. Training to prevent & recover from inadvertent instrument meteorological conditions (IIMC) & a vortex ring state recovery lesson complement the applications. “All aviation experts confirm the benefit of our training solution to enhance flight safety, if the pilots train targeted on the device,” Fabi Riesen assures.

Visual System – VR Head Mounted Display
Our visual system is based on Virtual Reality (VR) & promises highest possible immersion. It consists of a VR headset & its respective controllers for accurate positioning.

Virtual Reality offers a natural stereoscopic panoramic view by simply rotating your head. As you know it from the real world, you dynamically view the virtual world from individual angles. This opens up a range of new possibilities, especially for HESLO training. Compared to other visual systems, VR requires virtually no dimensional footprint, since no large-sized domes, mirrors, projectors or screens are required. This conveniently eliminates concerns about edge blending/overlapping, distortion, elaborate calibration or costly, tremendous computing power. Our visual system is very easy to use & excels with photo realistic sceneries, responsive reaction, a high-resolution virtual cockpit & an animated avatar.

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